Mudbox to Maya: Facial Features
We first created our face shapes on Maya by grab the facial features around, I went for a angry skinny look. We then took this into Maya, duplicated the face twice, moved parts of each of the duplicated faces and put on a Blend Shape, so made it so we could then move the facial features of the first head, causing it to smile, frown, or raise an eyebrow, depending on what we done to the duplicates. I have a raised eyebrow on one and a pulled out nose on the other.
I also had a play around at the end with another face.