Monday 9 March 2015

Adaptation B: How it works and desgins

So i wanted to have a diagram of how the infographic would play out, I decided to go for a two sided story, the first zoomed out on a sphere which will show diagrams and charts of depression information and statistics, the camera will then zoom in to show a young girl walking, as the sphere rolls (now representing the earth) the pop ups with tell the process and my personal story of depression, specifically focusing on SAD.



For my character, i wanted her to reflect something of me to make it more personal, in which i chose the hair style and colour, the same style and colour I had at the time. Though I did go through some possible styles



After trying out hair styles, i found that doing a similar one to my own past self would be a small way to connect myself to my character. My hair style was long, fringe cut and brown/red hair colour.


A final concept of what my character would look like.



2 comments:

  1. Hi Lisa

    My initial thoughts...

    Either 2D or 3D would suit and yes I can see your overall idea (world / character etc) working...However I think you need to look at the project outcomes, be honest with yourself regarding skills, and then make practical decisions and a plan to take forward...For example...

    Decision 1) The project requires you to use 3D (Outcome), however there is no reason why you can't use 3D to generate 2 and half D... For example if you render everything from an orthographic camera (front view etc) it will be shaded but have a flattened depth. You could also render 3D objects using flat colours again giving you a mix of 3D plus a flat look. Or is it simply 3D throughout?

    Decision 2) There is a limited amount of time...Your character design is complex (detailed) meaning that it will take a longer amount of time to set up and require deeper knowledge to rig (Narrative project?). This doesn't mean you're not able to achieve this in this project (I'm sure you could pick up what you missed) but I'd recommend finding a 'level' which allows you to deal with all those problems without the added level of realism/detail. May be there is another version of this character which is born out of simpler universe. Less real and perhaps more iconic (simpler) that allows you to pick up the skills, get good results, suits an overall design universe, and helps you get to animation quicker. There is a lot of animation hidden in this project...such as a change in the characters walk cycle based upon mood for example.

    Decision 3) The overall premise means that objects (props) and facts keep changing on screen. This will mean you need lots of props and graphics (2d or 3d). Again I think this means rationalising your design world to suit the time frame. Simpler (iconic) again being a possible solution with a choice of 2D or 3D. Don't forget if you make them in 3D you need to model, layout UV's, and, texture each object. Perhaps a better solution would be to make all of these 2D (as we discussed)...Making a decision in this regard would help you with a choice of camera angle (decision 1).

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  2. Please be aware...

    http://ucarochester-cgartsandanimation.blogspot.co.uk/2015/03/fao-year-2-and-3-timetable-changes.html

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